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Digital Art
by Wikipedia The free encyclopedia
Digital art is art created on a computer in digital form. Digital art can be
purely computer-generated, such as fractals, or taken from another source, such
as a scanned photograph, or an image drawn using vector graphics software using
a mouse or graphics tablet. The term is usually reserved for art that has been
non-trivially modified by a computing process (such a computer program,
micro-controller or any electronic system capable of interpreting an input to
create an output); digitized text data and raw audio and video recordings are
not usually considered digital art in themselves, but can be part of a larger
project.
The availability and popularity of photograph manipulation software has spawned
a vast and creative library of highly modified images, many bearing little or no
hint of the original image. Using electronic versions of brushes, filters and
enlargers, these "Neographers" produce images unattainable through conventional
photographic tools. In addition, digital artists may manipulate scanned
drawings, paintings, collages or lithographs, as well as using any of the
above-mentioned techniques in combination. Artists also use many other sources
of information and programs to create their work.
3D graphics are created via the process of designing complex imagery from
geometric shapes, polygons or NURBS curves to create realistic 3 dimensional
shapes, objects and scenes for use in various media such as film, television,
print and special visual effects. There are many software programs for doing
this.
The technology can enable collaboration, lending itself to sharing and
augmenting by a creative effort similar to the open source movement, and the
creative commons in which users can collaborate in a project to create unique
pieces of art.
The mainstream media uses a lot of digital art in advertisements, and computers
are used extensively in film to produce special effects. Desktop publishing has
had a huge impact on the publishing world, although that is more related to
graphic design.
Nonetheless, digital art is yet to gain the acceptance and regard reserved for
"serious" art-forms such as sculpture, painting and drawing, perhaps due to the
erroneous impression of many that "the computer does it for you" and the
suggestion that the image created could be infinitely repeatable.
Computers are also commonly used to make music, especially electronic music,
since they present an easy and powerful way to arrange and create sound samples.
It is possible that general acceptance of the value of digital art will progress
in much the same way as the increased acceptance of electronically produced
music over the last three decades.
Some say we are now in a post-digital era, where digital technologies are no
longer a novelty in the art world, and "the medium is no longer the message."
[1] Digital tools have now become an integral part of the process of making art.
Digital Photography and digital printing is now an acceptable medium of creation
and presentation by major museums and galleries, and the work of digital artists
is gaining ground, through net art and software art. But the work of digital
painters and printmakers is still not widely accepted by the established art
community. It is not represented or collected by any major institution. Only the
Victoria and Albert Museum print department has a reasonable but small
collection of digital art.
About the Author
From Wikipedia, the free encyclopedia:
www.wikipedia.org. Article is posted by
www.videogamearticles.com.
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